Tuesday, November 18 @ Razorfish
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening “science fair” on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what’s on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
3D Printer + Chalktalk + Shared VR World
Demonstrated by Ken Perlin, Professor, NYU Media Research Lab
Chalktalk allows the creation of complex simulations simply by sketching them. The 3D printer weaves complex and beautiful forms that are far beyond of the norm of what is usually created with a 3D printer.
In a third demonstration, two participants, each using an Oculus Rift, can see the other in a shared virtual world. Both participants can scribble within the shared virtual 3D world. A key innovation is that the system works entirely through HTML5 within a standard web browser, so the VR world can be entered through a web browser, from anywhere in the world.
Demonstrated by Kang Peng, MPS, NYU ITP
It includes basically a cloth and a dumb phone, but it could be the newest and most exciting experience you are going to have in your life.
Demonstrated by Birce Ozkan (“Augmented Skirt” + “Enlightement”) and Betty Quinn (“Enlightenment”), MFA Design and Technology, Parsons the New School for Design
Augmented Skirt is a smart and fashionable piece featuring the technology of a navigational instrument. Enlightenment is an interactive skirt that physically visualizes the meditative state of the wearer.
Demonstrated by Valerie Shields, CEO, PresentWorth Corp.
A biometric-interface, idsTM, for new kind of online/mobile identity as your singular evolving beautiful password.
Demonstrated by Barbara Compagnoni, MFA Design and Technology, Parsons the New School for Design
A pocket therapist, allowing users to creating tangible artifacts from biometric data.
Demonstrated by Stephanie Farah, MFA Design and Technology, Parsons the New School for Design
Virtual Reality through sound and soft computation.
Demonstrated by Zhenzhen Qi and Yang Wang, MPS, NYU ITP
A virtual reality experience about anxiety and detachment.
Demonstrated by HyukJae Henry Yoo, Professor, Pratt Institute
Holographic Sensory Kiosk, e-commerce Tablet, interfaces for consumer and fashion products. Working prototype of the technology by Senseg is also presented.
Two team members from the IBM Watson Ecosystem will attend to discuss how anyone can begin to build transformative cognitive applications
Demonstrated by Nour Chamoun and Mala Kumar, MFA Design and Technology, Parsons the New School for Design
A physical book with embedded electrical circuitry in the pages that acts as a tangible interface and outputs data to the web platform.
Demonstrated by Stephen Lewis, President, Architectronics, Inc.
A universal plug-and-play sensor interface board suite for PC, Mac, and mobile devices.
Demonstrated by Francisco Ramirez, MPS, NYU ITP
Exploring interactions with brain computer interfaces. How can progression be communicated graphically from the intensity of a brain signal?
Demonstrated by Paul DeGuzman and Dan Rosenthal, Neuromatters
Why use a keyboard and mouse when you can use your brain? Brain-Computer Interface systems to search for multimedia content of interest.
Demonstrated by Razorfish Emerging Experiences
A new kind of wearable, Myo lets you control things by flexing the muscles in your arm.
Demonstrated by Joel Murphy and Conor Russomanno, Co-founders, OpenBCI
An open-source, bio-sensing microcontroller intended for artists, engineers, researchers, developers and more.
Demonstrated by Allison Ball, UX Designer
An exploration in human/digital interaction. The interaction is digital, but all materials are physical and all inputs are human.
Demonstrated by Kyle Li, Assistant Professor of Media Design, Parsons the New School for Design
An RFID embedded joystick.
Demonstrated by Rebeccah Pailes-Friedman, Adjunct Associate Professor, Industrial & Fashion Design, Pratt Institute
An evaluation of wearable technology for astronauts aboard the ISS.
Demonstrated by Arlene Ducao, Alexander Wright, Chris Willard, and Tania van Bergen
How can fitness trainers use off-the-shelf biometrics to better train everyday consumers? How can everyday consumers use biometrics to better understand their environments?
Demonstrated by Maya Tal and Isabel Paez, MPS, NYU ITP
A musical bench inspired by Antonio Vivaldi’s “Four Seasons” that proposes a new way of interacting with technology and increase social interaction in public spaces.
Demonstrated by Andrew Cerrito, MPS, NYU ITP
A Kinect-based video game that is controlled by slapping yourself in the face.
Demonstrated by Sunil K. Agrawal, Professor of Mechanical Engineering and Rehabilitation Medicine, Columbia University
SoleSound can measure spatiotemporal gait parameters, including the base of walking and deliver continuous feedback signals to users.
Demonstrated by Andrew McWilliams & Alex Hornbake
A full-body interface exploring connections between the human form and sound.
Demonstrated by Yuchen Zhang, MFA Design and Technology, Parsons the New School for Design
A wearable instrument that creates audioscapes based on particulate matter in the surrounding environment.
Demonstrated by Alex Grau and Huapeng Su, Tactonic Technologies
Intelligent pressure sensing floor mat systems that measures & monitors users gait & balance for professional health and consumer products.
Demonstrated by Stanley He, Wearable Experiments
Demonstrating the importance of invisible and seamless tech in the future of this emerging market.
Demonstrated by Marianna de Nadal, MFA Digital and Interdisciplinary Art Practice, CUNY City College
An interactive plant that produces sound when caressed. It is based on the idea that objects have auditory memory.
Demonstrated by Martha Hipley, Interaction Designer
Collaborative virtual reality project integrating Oculus Rift and physical feedback mechanisms.
Demonstrated by Sean Kean, Co-Founder, VOXON
Voxiebox is a 3D printer of light in motion. Its a volumetric 3D display that renders sculptural video in physical space holographically.