Future Interfaces

Tuesday, November 18 @ Razorfish

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening “science fair” on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what’s on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.


3D Printer + Chalktalk + Shared VR World

Demonstrated by Ken Perlin, Professor, NYU Media Research Lab

Chalktalk allows the creation of complex simulations simply by sketching them. The 3D printer weaves complex and beautiful forms that are far beyond of the norm of what is usually created with a 3D printer.

In a third demonstration, two participants, each using an Oculus Rift, can see the other in a shared virtual world. Both participants can scribble within the shared virtual 3D world. A key innovation is that the system works entirely through HTML5 within a standard web browser, so the VR world can be entered through a web browser, from anywhere in the world.

NYU Media Research Lab Website

Asterisqué

Demonstrated by Kang Peng, MPS, NYU ITP

It includes basically a cloth and a dumb phone, but it could be the newest and most exciting experience you are going to have in your life.

Project Website

Augmented Skirt + Enlightenment

Demonstrated by Birce Ozkan (“Augmented Skirt” + “Enlightement”) and Betty Quinn (“Enlightenment”), MFA Design and Technology, Parsons the New School for Design

Augmented Skirt is a smart and fashionable piece featuring the technology of a navigational instrument. Enlightenment is an interactive skirt that physically visualizes the meditative state of the wearer.

@birceozkan
Project Website

be id

Demonstrated by Valerie Shields, CEO, PresentWorth Corp.

A biometric-interface, idsTM, for new kind of online/mobile identity as your singular evolving beautiful password.

Project Website

brain waves

Demonstrated by Barbara Compagnoni, MFA Design and Technology, Parsons the New School for Design

A pocket therapist, allowing users to creating tangible artifacts from biometric data.

@oopsiflocked
Project Website

Cyber Nomad

Demonstrated by Stephanie Farah, MFA Design and Technology, Parsons the New School for Design

Virtual Reality through sound and soft computation.

@MosStef26
Project Website

FLOW

Demonstrated by Zhenzhen Qi and Yang Wang, MPS, NYU ITP

A virtual reality experience about anxiety and detachment.

Project Website

HEXENSE Haptic Sensory Kiosk & other product concepts

Demonstrated by HyukJae Henry Yoo, Professor, Pratt Institute

Holographic Sensory Kiosk, e-commerce Tablet, interfaces for consumer and fashion products. Working prototype of the technology by Senseg is also presented.

Project Website

IBM Watson

Two team members from the IBM Watson Ecosystem will attend to discuss how anyone can begin to build transformative cognitive applications

@ibmwatson
IBM Watson Website

An Interactive Guide to Learning a New Language

Demonstrated by Nour Chamoun and Mala Kumar, MFA Design and Technology, Parsons the New School for Design

A physical book with embedded electrical circuitry in the pages that acts as a tangible interface and outputs data to the web platform.

@chamounnour
Project Website

Make!Sense Sensor Interface Boards

Demonstrated by Stephen Lewis, President, Architectronics, Inc.

A universal plug-and-play sensor interface board suite for PC, Mac, and mobile devices.

@inventionlab
Project Website

Mind the Needle

Demonstrated by Francisco Ramirez, MPS, NYU ITP

Exploring interactions with brain computer interfaces. How can progression be communicated graphically from the intensity of a brain signal?

@fraco87
Project Website

Multimedia Search and Analysis Using Brain Waves

Demonstrated by Paul DeGuzman and Dan Rosenthal, Neuromatters

Why use a keyboard and mouse when you can use your brain? Brain-Computer Interface systems to search for multimedia content of interest.

Project Website

Myo Robot Control

Demonstrated by Razorfish Emerging Experiences

A new kind of wearable, Myo lets you control things by flexing the muscles in your arm.

@razorfishee
Razorfish Emerging Experiences Website

OpenBCI: An Open-Source Brain-Computer Interface

Demonstrated by Joel Murphy and Conor Russomanno, Co-founders, OpenBCI

An open-source, bio-sensing microcontroller intended for artists, engineers, researchers, developers and more.

@OpenBCI
OpenBCI Website

A Passion Project

Demonstrated by Allison Ball, UX Designer

An exploration in human/digital interaction. The interaction is digital, but all materials are physical and all inputs are human.

@allie_baller
Project Website

PORTALCADE

Demonstrated by Kyle Li, Assistant Professor of Media Design, Parsons the New School for Design

An RFID embedded joystick.

@ghettokon

Pratt-NASA E-SEWT Research Project

Demonstrated by Rebeccah Pailes-Friedman, Adjunct Associate Professor, Industrial & Fashion Design, Pratt Institute

An evaluation of wearable technology for astronauts aboard the ISS.

@techdesignlife
Project Website

Quantified Self: Minds, Muscles, Gyms, and Cities

Demonstrated by Arlene Ducao, Alexander Wright, Chris Willard, and Tania van Bergen

How can fitness trainers use off-the-shelf biometrics to better train everyday consumers? How can everyday consumers use biometrics to better understand their environments?

@arlduc
Project Website

Seasonal Music Bench

Demonstrated by Maya Tal and Isabel Paez, MPS, NYU ITP

A musical bench inspired by Antonio Vivaldi’s “Four Seasons” that proposes a new way of interacting with technology and increase social interaction in public spaces.

@mayamoosh
Project Video

Slapstream

Demonstrated by Andrew Cerrito, MPS, NYU ITP

A Kinect-based video game that is controlled by slapping yourself in the face.

Project Website

SoleSound

Demonstrated by Sunil K. Agrawal, Professor of Mechanical Engineering and Rehabilitation Medicine, Columbia University

SoleSound can measure spatiotemporal gait parameters, including the base of walking and deliver continuous feedback signals to users.

Project Website

Sound Chamber

Demonstrated by Andrew McWilliams & Alex Hornbake

A full-body interface exploring connections between the human form and sound.

@jahyadotnet
Project Video

SoundSorial

Demonstrated by Yuchen Zhang, MFA Design and Technology, Parsons the New School for Design

A wearable instrument that creates audioscapes based on particulate matter in the surrounding environment.

@yuchenzhang_usa
Project Website

Tactonic Technologies' Sens–iMat

Demonstrated by Alex Grau and Huapeng Su, Tactonic Technologies

Intelligent pressure sensing floor mat systems that ​measures & monitors users gait & balance for professional health and consumer products.

@TactonicTech
Tactonic Technologies Website
Project Website

Tech Off Your Clothes

Demonstrated by Stanley He, Wearable Experiments

Demonstrating the importance of invisible and seamless tech in the future of this emerging market.

@wearablex
Wearable Experiments Website

Trrrt trrt

Demonstrated by Marianna de Nadal, MFA Digital and Interdisciplinary Art Practice, CUNY City College

An interactive plant that produces sound when caressed. It is based on the idea that objects have auditory memory.

@mladane
Project Website

Wobble Wonder

Demonstrated by Martha Hipley, Interaction Designer

Collaborative virtual reality project integrating Oculus Rift and physical feedback mechanisms.

@everyartisugly
Project Website

Voxiebox: The Holographic Entertainment System

Demonstrated by Sean Kean, Co-Founder, VOXON

Voxiebox is a 3D printer of light in motion. Its a volumetric 3D display that renders sculptural video in physical space holographically.

@TheVoxiebox
Voxiebox Website

Your First Volumetric Display

Demonstrated by Shawn Frayne, President, Looking Glass

3D LED cubes are the first ubiquitous hobbyist volumetric displays. We’ve made one that is easy to program and can be assembled in 30 min.

@haddockinvent
Project Video